If some of the information on this site seems familiar, I'm not stealing and passing it off as my own. It's because I'm using an existing commercial product that I have changed some names and other things in order to protect the innocent villains against those dastardly adventurers.

Sunday, October 4, 2015

Jungle: Movement and Clearing

Movement

  • Jungle: 1/2 mile per hour; 1/2 mile per 2 hours if clearing.
  • Cleared Jungle: 1 mile per hour.
  • Stealth mode: in uncleared jungle x3 times as long; x2 times as long in cleared jungle. Cannot be clearing jungle.
  • Search mode: x2 times as long.

Clearing

Per hex cleared, roll d20 on roll of 1 or 2, clearing weapon gains 1 dull mark.

Dulled Weapons

Reduce damage by 2 per dull mark. If weapon receives enough dull marks that (non-modified) damage cannot be greater than 0, weapon becomes worthless.

Repairing Dulled Weapons

A successful DC 15 with smith's tools will remove 1 dull mark.

New Weapon 

Machete 12 gp; 1d6 damage; 2 lbs; light, Dulls only on a 1