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Tuesday, April 12, 2016

Session Report 2016-03-13. By Roland Red Oak


Session Notes from 03/13/2016
From the Journal of Roland Red Oak
Members of the Group: Quasi the Wood Elf Ranger, Borg the Half-Orc Fighter, Milo the Halfling Bard, Draven the Dwarven Mage, Fayne the High Elf Warlock, and Roland Red Oak the druid.

Prior to returning to the mount, Milo, Draven, and myself spent 10 days training while the rest of the group picked up odd jobs around town and sold our spoils. Fayne used his lock picking skill until he was able to finally open up the locked chests the group had found in our earlier adventures. Milo, working his charming smile, was able to sell our spoils from our adventures for a decent sum of coin. In their downtime; Fayne, Quasi, and Borg picked up odd jobs around town. Fayne reached out to the local thieves’ guild and performed unsavory jobs around town, Quasi worked with a tumbling “coach” from the local mummer’s troupe to improve his balance and coordination, and Borg worked as bouncer at the local tavern. After about 10 days we regrouped and decided to return to the Mount.

On our way to the Mount our group recruited two fighters; Seamus and Mandor, to accompany and help protect our weaker members. We once again ran into the hobgoblins as soon as we entered the Mount, they had no news for us and allowed our passage deeper into the dungeon. We returned to the room with the stone monster and exited through the door to the east and found a large circular room with a domed roof painted with the representation of planet and in the center of the room were three archways that opened into a solid wall. The group was immediately suspicious of the archways, Quasi searched for footprints/tracks in the room and did not see any activity in the area. After a brief search of the room, we decided it was a better course of action to ignore the arches and move on. We exited the room through the hallway to the north.

We entered into a strangely shaped room and found three dwarves talking amongst themselves, they turned to face us as soon as we entered the room. They introduced themselves (Gitvar, Kelrack, and Tholad) and stated they are caretakers of the Mount and have lost their “control rod” and wanted to know if we had one. They stated that they needed the control rod to be able to return to the lower levels, the said the control rod is about a foot long and made of a black metal. The dwarves advised us that the door to the north is filled with a disgusting mold that we should avoid as they will need to clean it first. The dwarves advised us that they do not know anything about the hobgoblins. The group continued to pepper them with questions about the Mount and we found out several interesting facts about the level. We did learn that the dwarfs reside on level 6 out of an unknown total number of levels and how to operate the portals (if we came across the portals).

Quasi opened the door to the north that the dwarves told us to avoid, and found no mold but three dead dwarves who appeared to have recently died from stab wounds! We found on the dwarves, three short swords, a vial, three gems, bag of coins (60 platinum coins) and magical shield. Quasi noticed that one of the short swords comes apart and that the cross guard is a thin black rod. The group became very suspicious of the dwarves who just left the room.

We returned to the oddly shaped room and entered the door way to the west and found a barracks that had several beds and lockers, one of which was locked. Fayne failed to open footlocker, Borg grabbed Fayne’s crow bar and pried the footlocker open. The entire time mumbling under his breath about novice thieves (inside were several small treasures). Meanwhile Quasi searched the room and found a secret door that led to the west and a small room that had a straw palate in the middle of the room, a blood stain and a discarded sack full of coins. The room exited to the west into the hallway we had previously examined.

We returned to the oddly shaped room and decided to venture through the hall to the north. While returning to the room, Quasi decided to track the dwarves to ensure they went down to the lower level as they said they would. He followed the tracks and found they lead to the stairs heading to the lower level.

The group traveled up the northern hall and found it broke back to the west and ended in a door. The group entered and found a rectangle room with a door leading north, at the far end of the room is ruble and bones. There was so much debris that it blocked the door to the north. The very odd thing about the bones were that they were a black. Ember’s curiousity gets the best of her, she heads to the bones and as she approaches the bones start to move and assemble themselves into monsters. Quasi yells out that these are not undead, but some sort of construct as the battle begins.

Battle - Borg charged into the room to attack the recently arisen creatures, he swung widely at the first skeleton and missed but on the follow through caught a second skeleton with a massive blow that staggered the creature but it still remained standing. I (Roland) dropped spike growth on the skeletons. Borg quickly became surrounded by the shambling horrors and they managed to strike him a couple of times but somehow he shook off the blows to no effect. Draven charged into the room and cast scorching ray on three of the monsters, missing on two, but striking the last with the bolt. Milo swaggered his way to the front of the room and cast thunderwave, which BLASTED a group of monsters and the pressure wave pushed them across the room, doing horrible damage. Fayne ran up to the front of the room and cast shatter which disintegrated several of them. Undaunted by their losses the unthinking monsters charged forward. Two of them fell apart as they shambled through the spike growth. Borg still surrounded by the constructs, was pounded by the monsters, somehow he again deflected all the attacks against him. Quasi continued firing arrows in the group, Fayne blasted one across the room, Milo hacked away at one of the monsters, and the horde shambles on. Borg took a series of small scratches from one of the constructs. Draven ran onto the spike growth and cast Agnazzar’s Scorcher twice, throwing a long blasts of fire through a group of four, melting one of them. Quasi entered a zen like state and drilled two of them with arrows, one collapsing in a pile after the arrow blew through his eye socket. The monsters continued to break upon the rock that is Borg, attacking with all their might but unable as to even scratch him. Mandor found his courage and charged into the room, crushing one of the monster’s skulls. The onslaught continued with the monsters continuing to break upon the rock that is Borg. I (Roland) cast produced flame and threw it at one of the remaining constructs, collapsing it with a solid blow. Quasi launched more arrows into the group splitting another two skulls. Mandor once again charged into the fray with a battle cry of “death to the undead!” and smashed it into a pile of bones.

Kills - Fayne III, Roland III, Draven I, Quasi III, Mandor II

The group breathed a sigh of relief after killing the last monster, we searched the room and found nothing of value. After the disappointment of not finding anything of value we decided to dig out the door to the north. Once we completed the rest we returned to the barracks and rested for an hour. Borg took a look at the shield and found that it was a shield of excellent construction that provided a magical protection in addition to the mundane.

After our rest we returned to the room where we defeated the constructs and went through the previously blocked door. We found another large rectangular room dominated by a large steel table in the center, covered in a black stains, shelves covered the western wall and lockers the east. There is an adamantine door to the north and a hall to the west. The group searched the room and found nothing of value, except for some strange clothes with a helmet in the lockers.

Quasi stuck his head down the hallway to the west and found a hallway covered in black mushrooms, ranging from small to extremely large. Draven examined the mushrooms from a distance and determined that they appear to have spores that spread disease. Quasi put on one of the weird suits and examined the room with the mushrooms and found a smaller room with an adamtime door to the south, a door to the north, and a hall to the west. Quasi opened the door to the north and found a huge room with 3 metallic pipes on the western wall, with four large columns supporting the room. The floor was covered in some type of silver/black fluid. Floating round the room are two floating plants. Unnerved from finding floating plants Quasi shut the door and returned to the group.

After explaining what he found and being reassured by the group it was ok, he returned to the mushroom room and checked the adamantine door to the south and found that it opened into a small room with large rectangular shapes with wires leading out of them. The shapes were covered with switches and buttons. There is a small adamantine door to the south.

Quasi continued further south and found a small room with shelves and cabinets. From his limited glance he saw the shelves were empty but the cabinets have some form of paper on them. The room linked back to the room we had encountered the beetles on our last trip.

Quasi returned to the mushroom room and quickly examined the hall to the west and found a large room with several doors made of the same material as the mount of the red door. Quasi returned to the group and told us all about his discoveries. The group elected to use our rod of opening, the door opened and we found a massive natural cavern that has silvery gray liquid filling it. Quasi experimented with the fluid and we was unable to determine what it was. Ember scouted out the lake area out and found that it runs to the north and west for a considerable distance. Eventually, throwing up our arms in defeat we returned to the room with the paper in the cabinets.

When we examined the room with the paper and unfortunately the paper was ancient and crumbled when we touched it. However, Borg found another control rod buried under the paper.

We entered the room with the doors made out of the same material as the Mount’s front door and tried the northern door. We found long hallway that led to a circular room and found the floor stained in black, silver, and orange. The room was filled with pipes and handles; the fluid appears to leak from the pipes. The group searched the circular room and the orange stains on the fluid on the floor came to life and ambushed the group. Despite the initial shock, our group reacted like seasoned adventures and attacked the slimes first.

Battle – Borg swung away at the slime and landed a solid blow, causing it to split into two smaller piles of goo. Undeterred, Borg struck one of the smaller ones with his axe and once again split the goo into two smaller creatures. What started out as a single monster now was three smaller ones. Mandor and Seamus charged into the room and attacked the smaller creatures, however they were unnerved by the disgusting goo and missed badly. Milo blasted the smaller ones with magic missile, doing damage and not splitting them into smaller pieces. Milo, for some reason started screaming obscenities at the ooze and it caused them to quiver in anger. Fayne, once again fired wide and missed the slime. Roland blew a puff of poison at the slime in front of him, causing damage. Borg once again sliced a small ooze, causing it to fall apart and reform. Causing no visible damage. The group realized that magic seemed the only way to damage these disgusting slimes. The group of slimes that Borg cut apart launched themselves upon him horribly wounding the half-orc, somehow; despite the horrible wounds he was still standing. Milo, seeing the blistering wounds on Borg rushed to his side and healed his wounds as best he could. After seeing the vicious damage that Borg took the group decided to run. The group started a strategic retreat to the hallway in the hopes of creating a bottle neck to box in the creatures. Fayne succeeded in blasting one of the slimes and pushing it off of Draven, after running down the hall he cast shatter and blasted two of them into sticky stains on the floor. The group was able to more or less retreat down the hall to get away from the slimes, with the hope of bottle necking the hall. Roland cast poison spray against the slime attacking the group and killed it. Draven launched a witchbolt at the largest slime, blasting it into two monsters. Fayne continued to blast the slimes and pushed them off of Borg. I (Roland) cast moonbeam and evaporated one of the smaller slimes followed by Fayne hitting one of the slimes and turning it into a fine mist. Milo continued to yell at the slime, calling it all kinds of obscenities, causing it to quiver in rage? Can a slime quiver in range? These questions ran through my mind as we attacked these abominations unto nature. Finally, after the terrible battle the slime finally succumbed to the moonbeam and evaporated into an orange colored steam. 

Kills – Fayne III, Roland III,

After the battle we searched the room and found a secret room to the west. However, the group decided to return to the barracks and recover after the trying battle with the slimes. After our rest we returned to the circular room and went into the hidden room and searched around the small L shaped room, luckily Quasi found the hidden door to the south. Inside the new room we found a large room that is dominated by a central square “box” with 16 smaller versions branching off the main one. Each of the smaller boxes have an opaque square of glass and buttons/triggers underneath of it. The group discussed the virtues of pushing a button or moving onto another area. Common sense ruled the day as we decided to leave and return to the room with the doors similar to the entrance to the mount.

We tried the Northwest door, Fayne unlocked it, and we found another room with a complex looking “machine” that has an abundance of switches and buttons.

The group decided to move onto the southwest door and found a large room with a tall white fountain with a statue made of alabaster, the bottom of the statue is blackened in spots. At the Northeast corner was a chest and a stairwell going up, guarded by the mutated hobgoblins. After a brief conversation, we decided return to the room with the black mushrooms and using the strange garb with the helmets we cleaned the room of mushrooms and spores. While the group was doing the back breaking work, Quasi was able to forage up a small amount of food for the group.

After cleaning out the mushroom we prepared to enter the room with the floating/flying plants. We opened the door we see 5 of the flying plants moving about the room, Milo slapped Quasi across the back and asked where he learned to count! The group burst into the room; firing arrows, swords at the ready, and spells on our lips.

Battle – Quasi quickly fired arrows into the closest one, dealing some damage. The closest one to Borg launched a massive attack against the half-orc tangling him in its tentacles. Roland entered the room and cast thuderwave and blasted two of the monsters and pushed them across the room. Fayne fired an eldritch blast at the one closest to me (Roland) and pushed it across the room. Borg escaped from the tentacles of the floating plant and in a rage, he cleaved the plant monster in two, causing it to crash to the ground in a heap of leaves and bark. Milo charged forward and cast thunderwave as well, pushing the monsters off of the group even further. Draven cast scorching ray into the closest plant as he screamed, “kill it with fire!” The plant burst into flames and collapsed onto the ground in a heap of burning leaves and branches. After his success with the fire spell he continued to scorch the monsters dropping a second with his scorching ray. I am becoming afraid for Milo’s sanity as he once again launched into an obscenity laced tirade at the plant, unsurprisingly the plants ignored him. I (Roland) produced flame and hurled it at the closest monstrosity bursting it into flame and killing it. Fayne blasted the last one with his eldritch blast, showering the room into splinters.

Kills – Draven II, Borg I, Roland II, Fayne I

After the battle the group searched the room and checked the pipes in the corner. Near the pipes we found that they were cracked and dripping the silvery fluid we saw in the natural cave. The group decided to forge on through the door to the west and found a long hallway with hall branching off leading to a large cylinder that is covered with adamantine tubing and wrappings. The hall continued on down to a door in the west.

The group entered the room with the cylinder and found a table with empty flasks, Quasi took a couple for later.

We entered the final room and found that there are two large statues that are facing each other in the center of the room. Quasi moved up and found that the statues are on some sort of platform that allows them to move. Quasi and Borg came up to the statues and turned them so they faced the opposite direction. Nothing happened and the two lost interest in the statues and moved on to the door to the south.

Down the hallway we found a door to the north made of frosted glass. The group entered the room and found a medium sized room filled with ancient machinery with a table that has a one-foot depression it. The group moved on down the hall and hit a t-road and found a large silver pyramid marred by nicks and scratches.

The group decided that it was time to return to town and regroup.