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Friday, June 26, 2015

Session #5

Schedule

Session #5 is scheduled for Sunday 28th at noon.

Players

Brian (probably)
Jeremy
Jon

House Rules I'd Like to Use

Initiative Cards

We used this last time and I think went fairly well.

Every participant (or group of participants for minion like creatures) has a card. The cards are shuffled into a single deck. Each round, a card is drawn from the deck, one at a time. The card drawn is the character that currently has initiative. Once all the cards are drawn the round is over and the deck is re-shuffled.

PCs and certain NPCs have interrupt cards. These can be played after a card is drawn but before the drawn character starts to act. When played they allow the playing character to interrupt the current active character and act next. Once an interrupt card is played it is discarded and cannot be used again in the session

The number of interrupt cards a PC has - per session - is based on the following:
  • Add together the modifiers for the PC's Intelligence and Wisdom
  • Add twice the modifier for the PC's Dexterity
  • Add 2 if the character is one of the following classes: Barbarian, Fighter, Paladin, Ranger
  • Add 1 if the character is a Monk or Rogue
Note, a multi-class character only receives the highest bonus he is eligible to receive.

Drama Cards

This replaces Inspiration mechanic.

Each Drama card is unique and has a specific benefit and time when it can be used. In addition a PC can choose to use two Drama cards to either can an advantage on a roll or grant a disadvantage to an opponent.

Each PC receives a number of Drama cards based on his/her character level. Each PC is also restricted on the number of Drama cards that he/she can play during a session.

Character Level Max # of Drama Cards in Hand Per Session Max # Drama Cards Used Per Session
1-2 4 2
3-4 5 2
5-6 6 2
7-8 6 3
9-10 7 3
11-12 8 3
13-14 8 4
15-16 9 4
17-18 10 4
19 10 5
20 12 6

House Rules I Might Use

Critical hits do max damage [of the standard weapon die] plus one damage die.

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