If some of the information on this site seems familiar, I'm not stealing and passing it off as my own. It's because I'm using an existing commercial product that I have changed some names and other things in order to protect the innocent villains against those dastardly adventurers.

Saturday, July 9, 2016

Session Report 2016-06-05 by Roland Red Oak

After some deliberation at the end of our last adventure the group decided to return to Karlsburg and recover, relax, and earn some coin around town.

I returned to the Arch-Druid Ferdinand and helped him minister to the community surrounding Karlsburg. Milo took up residence at the Golden Horse Shoe tavern, he played his hits and a couple of new tunes; Eye of the Beholder, Welcome to the Dungeon, Orc this Way, and Cure Me Before I Fall and Die. He was so successful that he sold out every concert, it became quite the social event and the talk of the town. Draven returned to the local library, researched and translated the tomes we had found in the dungeon, and was surprisingly secretive about all the research he was conducting. Quasi trained with the local acrobatic troupe to increase his flexibility and range of motion. Vroc returned to the temple and reflected upon what he has learned while exploring the Mount of the Red Door, gaining new insights and learning new spells. Thagmar disappeared into the seedier side of Karlsburg; he returned to the group a little worse for the ware, telling tales of drunken fist fights, gambling on horses, and buxom red haired barmaids.

After 10 days of rest the group decided to return to the Mount of the Red Door and continue our exploration. We hired Xon and a new shield bearer to accompany us on our return, luckily we still are able to find hirelings willing to adventure with us despite our recent tragic losses. After a quick march back to the level we had left, we returned to the northwest corner of the Orc level and found a room filled with oak writing desks, and found nothing of use, only cracked and dried parchment.

We continued down the hallway and tried the room to the south of the hall. The room was decorated with six mosaics depicting Vork the goateed mage: reading a magic book, gazing to the stars, leaving an alchemy lab holding a silver liquid, teaching to a group of students, Vork about to be executed as his students look on in horror, and finally an image of Vork in the constellations. On the corners of the room were two large statues, one of Vork and the second of a woman depicted in the mosaic of Vork lecturing. As we examined the room Vroc accidently touched the female statue and took a tremendous shock from some trap. I carefully patched up Vroc and healed the electrical burns he had suffered at the hands of the trap.

The group decided to move on, returning to the hallway and traveling north along the corridor, to the door leading north. As we approached the doorway, we heard conversation coming from the room, Draven recognized the language as something the group had heard before but could not remember the context. Vroc began casting spells to prepare us before we entered the room, praying feverishly to Ezaos, granting his aid to the group.

We looked at each other, nodded, and Thagmar burst through the door. We found a large room filled with Gnolls who had prepared the room with barricades strategically placed around the room. With a roar of rage and anger Thagmar rushed into the room, leading the charge for our group. Milo cast faire fire on the back of the room, causing the gnolls to glow in a purple hue, making them significantly easier to hit. Vroc waded into the room and crushed the skull of the gnoll protecting the entrance of the room, dropping him in a bloody heap. I called upon the forces of nature and the will of Desonia to transform into a wolf and charge into the fray. Instantly I regretted my decision as the Gnolls focused their attacks on me, I took several horrible wounds in my wolf form. During the battle the Gnoll archer at the top of the room took a javelin to the spine from down the hallway as a group of Orcs entered the fray from the eastern hallway. The battle became desperate for the gnolls and very interesting for our group. One of the gnolls turned his attention to Milo, landing a solid blow with his spear to his shoulder. Vroc once again connected with his flail of the swirling winds, crushing another gnoll into pulp. Thagmar in an animalistic rage, ran a gnoll through, killing it in a bloody spray. I turned upon the gnoll that had struck me with his spear, ripping his throat out, killing him instantly. With the taste of blood in my mouth I turned upon the closest gnoll to me and took a huge chunk out of his calf. As the battle appeared to be turning in our favor the far door burst open and gnoll reinforcements charged into the battle. Not expecting the charge from behind I took a spear through the hind quarters, causing me to howl in agony and forcing me back into my human form. Draven met the charging gnolls with Agnazzar’s Scorcher, burning the gnolls horribly, causing the room to wreak of smoked gnoll. Quasi moved to help protect the spell casters and ran an gnoll through the heart, spun and ran second gnoll through, killing both. The orcs to the east flooded the room and cut a bloody swath through gnolls on their pathway into the room, joining the fray in earnest. Milo cast faire fire again on the massed group of fighting gnolls and orcs, causing them both to erupt in pink glow. Draven, cast Ice Knife at the cluster of gnoll and orc combatants, causing a massive blast of cold and frost to ripple through the cluster. However, several of the orcs danced out of the way of the blast avoiding damage. Quasi through a series of precise and viscous thrusts with his rapier dropped an orc and severally wounded a second. The orcs and gnolls renewed their aggression on each other, barely registering that we were in the room. Milo, assessing the situation, decided to create some breathing space for the group by blasting them with a Thunderwave spell, disintegrating two of the gnolls into a fine paste. Then the crafty bard stepped up and stabbed a gnoll with his dagger, killing a third. After seeing how poorly the battle was going, the remaining gnolls, ran from the battle. Thagmar took a viscous wound to the back as a cowardly orc struck him with a viscous cut of its great axe. Milo stabbed an orc with a rapier, orc slaying dagger combination that ended the life of one of the foul creatures. Thagmar, turned towards the orc that had wounded him and with a mighty swing of his blade cleaved the orc completely in two pieces, spraying blood across the wall in a fountain of gore and guts. As the sword killed the orc a red glow spread through the blade and up through Thagmar’s arms, causing his wounds to close. Quasi rushed into attack the final two orcs and ran one through and stabbed a second. After the battle Quasi came over to Milo and clasp his hand in recognition of his battle prowess.

Kills – Vroc III, Thagmar II, Roland as a wolf I, Quasi IIII, Draven I, Milo IIII

Our victorious group ignored the fleeing gnolls for now and decided to search the dead orcs and gnolls. We found a collection of great axes, bows, arrows, and other assorted weapons. After collecting our spoils, the group continued down the hallway leading west.

We came upon a door to the north, the group entered and found a barracks, and decided to search the room and we found 57 silver pieces. After searching the room, we went to the door to the south and tried our luck there. In the room we found the wall contained 2 of the strange metal looking suits, hanging from hooks on the wall, Quasi stuffed them into our bag of holding. Crumbled along the wall were two dead ghouls, who appeared to have been stabbed to death a couple of days ago.

During our search we discovered a secret trapped door, which when opened revealed a ladder, leading down to the level below we had already searched prior (the room filled with bones). We decided to continue our exploration of this level, eventually running into another barricaded room, filled with gnolls, including our friends from the earlier battle.

The gnolls prepared for our group, readying for our group by knocking arrows and taking aim down the hallway. Quasi cast Hail of Thorns as he launched arrows down the hallway, hitting the first gnoll square in the chest, and raining death down on the rest. The gnolls howled in agony as the thorns ripped through their ranks. Draven rushed out of our collective group and cast magic missile down the hallway, slamming the magic into one of the lead gnolls, and opening viscous wounds where ever they hit. Thagmar bellowed with rage and took off in a sprint straight down the hall, causing the gnolls to unleash hell, firing arrows down the hall. One struck him solidly in the chest, barely breaking his stride. As Thagmar approached the wall the sorcerer we had killed the last time we fought the gnolls suddenly appeared and cast firewall down the hallway. Milo screamed a warning and the group took off running and beat the flames, except for myself and Draven. I activated my brooch of absorption protecting me from the firewall. Thagmar rushed to the sorcerer and landing two solid blows, dealing horrific wounds, and causing him to lose the firewall spell. Vroc cast a Silence spell that took the sorcerer’s voice from him. The sorcerer, rage painted across his face, cast fireball hitting Thagmar, Vroc, and myself. Thagmar howled in pain as his skin burnt to crisp from the flames of the fireball, Vroc and myself burned as well. I stepped up cast Heat Metal upon the leader’s chainmail shirt, causing it to glow bright red, the leader shook off the damage and charged in to attack Quasi but missed due to the pain the heated metal shirt is causing him. Draven cast Ice Knife and hurled it into the grouped gnolls and missed, but the spell exploded in a wave of frost and cold, coating the grouped gnolls. Vroc cast cure wounds on Thagmar healing some of his wounds. The gnolls rushed into the fray surrounding our group, thrusting ineffectively into our numbers, until they hit Thagmar with a viscous stab to the back. Draven blasted the sorcerer with Magic Missile, killing him instantly. Quasi ran through a gnoll with a viscous stab through the heart, killing it with his silver rapier. Thagmar turned toward the remaining gnolls with pain and rage in his eyes and slashed the gnoll across the chest, dropping it to the ground. Milo ran a gnoll through with a viscous thrust to the gut, as the creature dropped to his knees, Milo twisted the blade, ending its life. I heated the armor of the lead gnoll, causing him to crumble to the ground burned to death. Thagmar rounded the corner and dropped another gnoll with an overhand chop of the blade. Milo cast faire fire on the remaining two gnolls, lighting them in a hot pink glow. Draven cast Magic Missile killing both gnolls with the bolts of magic.

Kills – Draven III (Sorcerer), Quasi I, Thagmar II, Milo I, Roland II (gnoll leader)

The group victorious and horribly wounded, in the case of Thagmar, searched the defeated gnolls and the room.

Finding only basic weapons and armor, the group collected what gear that could be salvaged. The group dragged the mage to the hidden room we had entered the floor with and left the mage there, hoping that he could not be resurrected.

The group moved to a hidden room and camped for the next 24 hours, healing our wounds, recovering our spells, and preparing for further exploring.

After recovering the group returned to the room with the small white pool of liquid we had come across in our previous adventure and entered the hallway to the east. Finding a long hallway with multiple doors branching north and south. We entered the first room to the south and found 6 stasis tubes, all empty except two of them.  An older woman and a male in non-descript clothes, floated in a golden liquid. The group searched the room and found nothing of value. Not wanting to kill the people in the tubes or unleash an unspeakable evil we decided to move on.

The group tried the door to the north, that is further down the hall, hearing a mechanical sound coming from the room. Vroc prepared the group by casting several spells to protect are group. Inside we found a room filled with pipes leading to a machine in the middle of the room, the pipes lead to the east. All of the pipes and the machine appear to be coated in a black rust, that drips and pools on the floor. We searched the room and found nothing of value.

The group advanced down the hall until it made a sharp turn to the south, heading south we came across a room that was filled with white sickly rose bushes. I stopped to inspect the flowers and the flower burst into some type of monstrosity and attacked me but missed on its first attack, but landing a solid blow with its second attack. Quasi fired arrows at the plant creature, landing a solid blow, and advanced into the room which revealed a second monster that attacked and landed solid blows on him. Draven cast Scorching Ray, but missed. I cast Thunderwave, blasting the plant back but causing a small amount of damage to the plant thing. Thagmar raged and charged into the room, finding another creature and taking a glancing wound from the new plant. Vroc blessed; Thagmar, Quasi, & Draven and charged into the room to stand beside Thagmar. Milo cast Bane upon the plants, cursing the slimy monsters. The groups traded attacks with the plants, neither side able to gain the advantage. Draven decided to try to turn the tide of the battle, hitting one of the plant with Magic Missile, the creature barely reacted. Vroc and Thagmar combined to kill two of the monstrosities. Draven charged into the room, screaming dwarven curses, and struck down the final plant creature.

Kills – Vroc I, Thagmar I, Draven I

The group searched the room and found a small bag filled with 37 gold pieces. I prayed to Desonia and attempted to remove whatever foul magic had befouled these plants.

The group decided to continue through the hallway to the east, which curved north and led to a doorway. A horrible clanging and clatter came from behind the door. Once the door was opened the noise grew louder, inside the room we found shrubs covered with gold and purple buds. Pipes entered the room and bent to the north, with a door leading out of the room to the north. The group began to cautiously search the room and we were attacked again by some form of ambushing plant like creatures.

Battle began with Thagmar charging in and missing the plant-like beast. The creature responded by whipping him with a tendril that wrapped around his torso, holding him in place, and causing some minor wounds. I cast Moonbeam on one of the creatures, bathing it in the moon’s soft light. Milo cast Bane on the creatures, only affecting one of them. The creature under the glow of the moon, burst into flames and crumbled into a pile of ash. I moved the moonbeam onto another creature. The creature that attacked Thagmar, tightened its wicked embrace, causing the barbarian to howl in pain. Vroc charged in and attacked one of the creatures, triggering a viscous response from the plant, entangling another ally in its wicked embrace. Quasi fired two arrows into the grouped monsters, killing both with precision strikes. A second plant creature under the effects of moonbeam, burst into flames, and crumbled into a pile of ash. Quasi maneuvered around the room and fired an arrow into the monstrosity, killing it with a well-placed arrow.

Kills – Roland II, Quasi II

I patched up Thagmar’s wounds and he ate a couple of Quasi’s Goodberries and recovered the last of his wounds. The group searched the room and turned up nothing.

We opened the door and found a massive machine made of steel/adamantine, with pipes leading into the room from the room to the south. We searched the room and found nothing of value.

The group continued to the north and found another hallway that breaks to the east. We continued exploring and found the hallway ended in a large room with doors leading to the west and stairs leading up to the north and south. The group tried the door to the west and found a room filled with empty boxes.

Deciding to explore the stairs leading north, the group found a hallway that ran east/west. The group followed the hall to the west and came across a door leading north. As we approached the door, crossbow bolts slammed into the group, hitting Draven and Roland. The group responded to the ambush by attempting to kick open the door only to find it locked. Out of desperation the group decided to face our attackers and turned down the hall to see two orc arbalests cocking their crossbows.

Vroc healed myself, Draven, and himself. He then rushed to the front of the group attempting to draw their fire. Xon took a bolt in the gut, dropping him to the ground. Out of thin air a magical spear appeared to attack Vroc and missed, we have found the evil orc shaman and it was time for vengeance! Milo healed the wounded Xon, getting him back in the fight. Draven cast Magic Missile sending the bolts down the hall, killing one of the bowman. Thagmar flew into his rage and rushed down the hall, taking a savage wound from the magic spear. I moved to the front of the group and cast Spike Growth in the middle of the room. The shaman directed the magic spear to impale me from behind, doing vicious damage, and causing the Spike Growth spell to fail. The orcs swarmed Thagmar, doing a large amount of damage to the barbarian. The orc leader, ran up and chucked his spear directly into Thagmar, once again wounding the mighty half-orc. Milo advanced to the front of the group and cast Hold Person on the Shaman, having no effect on the orc. Draven cast Magic Missile on the two of the orcs, blasting them with the powerful spell. Vroc, cast silence on the leader, capturing the entire orc horde with the range of the spell. Magically quieting the orcs. Milo rushed to the frontline and cast Cure Wounds to heal Thagmar. The Shaman bathed in the light of the moon, burned his flesh, causing the coward to hit Thagmar and then turn and run. This gave Thagmar the opening he needed to deal a viscous wound to the shaman with Blood-Drainer. Draven cast magic missile into the horde, blasting two of the beasts, killing one of the monsters. The orcs once again turned their blood thirsty gaze upon Thagmar, doing viscous damage to the warrior. I cast Cure Wounds upon myself to bind the wounds I had suffered at the hands of the orc Shaman’s magic spear. Vroc cast bless upon; Thagmar, Quasi, & Milo. The orc Leader rushed to the front and battered Thagmar with his great axe, inflicting horrible wounds that nearly killed the half-orc. Digging deep, Thagmar summoned the strength of the wolf and suddenly he seemed to shrug off the wounds he had taken so far. Once again the magic spear attacked me, drawing blood and further weakening me. Quasi, thrust his rapier clean through an orc and charged into the horde of orcs. Draven cast his final Magic Missile spell, launching them into the orc leader, exploding in a painful burst of magic. The orc Leader got the moonbeam, burning it for a small amount of damage. The Leader, swung mightily at Thagmar dealing a terrible wound to the half-orc. Vroc charged to the frontline and missed the orc Leader. Milo danced to the back of the orcs, stabbing them with his rapier and dagger, killing one and advancing further into the fray. The unnamed hireling dealt a devastating blow to the orc Leader with his pike, somehow the beast remained standing. The orcs retaliated by scratching Thagmar and smashing Milo with their axes, opening fresh wounds on the bard. Quasi stabbed the leader and in the confusion snuck a second thrust into a second orc, killing it. The Shaman cast another spiritual weapon spell, summoning a second spear into the middle of the group. I took a horrific stab from the spiritual weapon on me, weakening me to the point my vison blurred. The orcs grouped up on Quasi, dealing a small wound to the elf. Draven attempted to maneuver into a better position and took a thrust from one of the spears. Thagmar in a fit of rage and desperation struck the Leader with Blood Drainer ending its life. After ending their leader’s life the group slaughtered the remainder of the Orcs. 

Kills – Draven I, Quasi I, Milo I, Quasi I,

Quasi, seeing the monster who had killed his brother cut the head off the Shaman and took it as a trophy to mark the grave of his brother. We then searched the remaining corpses and stripped them of their gear and found a small collection of gold. The group decided to not press our luck and returned to town.

Thursday, June 2, 2016

Session Report 2016-05-22. By Roland Red Oak

May 22, 2016 – The Journal of Roland Red Oak

After a full night’s rest to recover from our ordeal with the savage orc warriors, the group of Quasi, Vroc, Milo, Draven, Thagmar, myself, and our two hirelings (Xon and his forgettable friend) readied our weapons, spells, and prayers as we prepared to kill their vile shaman.

We descended the stairs into the circular chamber and found the slaughtered corpses of our foes lying where we left them, the smell was overwhelming. We decided to head to the right and checked a door shortly down the hall and we found shelves lining the wall with ceramic jars on them. Thagmar opened one of the jars and found red, blue, yellow, and green liquids inside of the four jars. The room had a door at the back, Thagmar opened the door and found a long hallway leading west and a door directly across from the storage room.

We continued through the door to the north, it appeared to be a barracks, filled with old moldy workbenches. Milo found a bag stashed under one of the benches, opened it, and found a small fortune in copper and gems. At the rear of the room was a hallway that lead into a larger featureless room with two stone dwarves bound in iron shackles, they appear to have been beaten to death. Draven was incensed by the violence perpetrated upon his kin, he solemnly laid them to rest, and swore bloody vengeance upon the orc spawn. I said a silent prayer for the departed as we laid the dwarves to rest.

The group continued through a door to the north that led to a medium sized room containing a long forgotten forge. The group decided to press on and continue north through a wooden door. The door leads to a hallway that breaks to the west at the end. Quasi, carefully snuck to the corner and looked down the hallway that leads west for several hundred feet and t-bones in intersection heading north/south. Quasi snuck to the intersection and spied down both hallways.

The south hall led to a large; half-circle of a room with a metal fence cutting it in half. Quasi fearlessly snuck down the hall and found that the room we were in overlooked a large room with a table that had switches, restraints, and blood splatters on and around the table. In the room, some type of creature was in a fight to the death versus several large hungry rats. Quasi returned and we traveled to the ledge to observe what is going on. Milo yelled down to the creature asking if it needed help. The creature and the rats not currently attacking the creature turn to look at our group! The creature yells back, “Sure help yourself” in the orc tongue. The rats look up and nodded to the group too, some type of weird sorcery is going on here. During our indecision, the creature smashed another rat, killing his 6th rat. Milo yelled for everyone to stop and the rats took off to the south, the creature took after them, killing a 7th rat. Milo having enough of this monster’s murdering of the rats attempted to cast hold person on the creature but its will was too strong. The continued murdering of the rats caused the group to burst into action, Vroc pulled out his ladder, and the group prepared for battle. The fighting began with Draven casting a spell that shrunk the attacking creature to ½ its size, evening the playing field with the rats. Suddenly faced with fighting angry heroes and rats of unusual size, things looked dire for the monster. Roland tried unsuccessfully to tell the creature to throw down its arms and surrender. Thagmar pinned the creature in an attempt to stop the fight, but Draven still incensed over the murder of his kin, cast a spell that caused the creature to reek of cheese. Finally, the creature surrendered.

After the battle the rats approached the group, and bow before us, and head to the hall leading to the west. Thagmar slammed the creature onto the table and the group strapped him down and began interrogating the monster. We found out he worked for the orcs, he hates the rats, and the orcs are in the northeast. The group left the monster on the table, bound and gagged, and left to follow the rats.

As we followed the rats we found out that they have always been rats and they understood common. As we reached the end of the hall it appeared the door has been blasted to pieces and inside the room we see a pock marked room with various debris in it. Sitting in the center of the room is a badly damaged skull in a ceramic helmet. The group entered the room, still following the rats, we were lead to a door heading west.

We entered a room with many shelves covered in shattered glass and two large cabinets. Inside the we found a locked metal chest, Draven used rod of opening, and we found a potion, scroll, and spherical glass container with what looks like a dead cat inside of it. After an exhaustive search we found nothing else of value and decided to follow the rats on.

After following them through several twists and turns in a long hallway we reach a door, the rats stop, and frantically indicate that we open the door. Draven then began asking question and we find out that the room has something(s) that are threats to the rats. The group prepared and entered the room.

Inside the room we found a large room with five large creatures and one smaller one. Battle was joined as soon as the door opened with the monsters firing their bows at our group. Milo strode forward and cast Faire Fire upon them, causing the monsters to glow in a purple light. Quasi pulled out the silver arrows (formal arrows) and fired them into the group with a blast of thorns, turning them into pincushions. Vroc cast spiritual weapon and conjured a floating blue flail that swung wildly at the monsters. After several volleys of arrows, Roland cast fog cloud, obscuring the group and keeping the monsters from firing arrows at the group. Thagmar roared in rage and sliced one of the monsters in half, killing it instantly. Draven cast magic missile at the remaining close monsters, causing it to roar in pain. Roland blasted the closest monster with produce flame, putting it out of its misery. Vroc charged into the room and attacked the largest of the monsters, the big monster unleashed a flurry of heavy blows upon him, causing horrible slashing wounds. A second monster joined the attack and speared Vroc in the back, nearly dropping the stalwart dragonborn. Thagmar charged into the room and challenged the large monster, hoping to draw its ire away from Vroc. The group traded blows with the monsters for several minutes, no one gaining a clear advantage until our rat allies swarmed into the room and began attacking our foes. Just as things looked most dire for Vroc his spiritual hammer, smashed the monster archer in the skull, killing it instantly. The battle continued to rage as Milo snuck in and delivered a brutal stab to one of the monster’s back, killing it. With only two of the monsters left the group focused on the large monster, trying to bring the behemoth down. Vroc’s magic flail smashed the large one from behind while he cast Guiding Bolt, killing it with his holy power. The final monster faced the full wrath of our group as we turned our attention to it. The final monster was dropped by our hireling, Pokey with his first kill.

Kills:  Thagmar I, Roland I, Vroc II, Milo I, Pokey I

After killing the last of the monsters the group searched their bodies and found some useful equipment, gathering arrows to replenish what he lost. While the group was searching the dead the rats became frantic and started scratching against the wall to the south. Draven found a hidden door that led to a small room full of treasure, including weapons, potions, etc. After the door was opened the rats bowed before us and left the group to return where they came from.

After our battle the group decided to take a long rest to lick our wounds and identify our treasures. Milo found that the dagger was a very valuable weapon to add to his arsenal. The rest of the potions turned out to be of various types.

After the rest the group explored the hallway to the west, Quasi snuck down the hallway and found a door leading west and hallway leading south. The door was adamantine steel hatch, Thagmar opened the door and we found two machines. Both made of red bronze and one smashed to pieces, nothing else of value in the room. A door to the west exists the room. Quasi, always curious, opened the hatch in the side of the machine and found that a large cylinder shaped hole.

The group checked the door to the west and entered the room, we found a medium sized room filled with glass containers, all but four are shattered. There are doors leading out to the north and south. Quasi grabbed the empty bottles and tossed the glass bottles into the machine in the previous room. Nothing happened.

We headed through the northern door, we entered into a large room with several exists. The ceiling had mosaic tiles that depicted arcane symbols. In one corner of the room was a skeleton that had three creatures gnawing on it. The creatures immediately became violent and attacked our group. Quasi shouts out that they were a undead creatures called ghouls as they charged to the attack.

Vroc cast bless on the group brining the aid of his god to bare in the battle, Milo attempted to cast faire fire on the ghouls only catching one of them, and Quasi fired a hail of thorns at the monsters. Quasi’s first shot was dead on target, sticking several arrows into the creatures. Draven charged to the front of our party and cast ice knife spell into the group dealing significant ice damage to the group, killing one of them. Thagmar charged forward and cleaved one of the monsters in twain, ending its foul life. Just as the ghoul dropped to the ground, three new shambling ghouls joined the battle, flanking Thagmar and slashing him with their diseased claws. Flying into a rage, Thagmar slashed the wounded ghoul across chest and face, killing it instantly. Draven stepped into the room and confidently cast scorching ray, blasting two of the creatures with the spell. Vroc enters the battle, conjuring his spiritual weapon and using the flail to smash the closest ghoul. Thagmar took a wicked slash, barely noticing the new wounds. Roland moved into position and cast thorn whip, dragging one of the ghouls away from Thagmar and into the path of a charging Milo who drove his rapier through the creature’s chest, killing it instantly. Quasi charged into the room and ran one of the ghouls through with his rapier, dealing horrible damage. Turning to face one of the two remaining ghouls, Thagmar ramed his blade clean through it, splattering the ground with the dead creature’s guts. Again Thagmar barely noticed the new wounds the ghoul scratched into his flesh. Quasi stepped up to the remaining ghoul and ran it through with his blade, ending their threat to our group.

Kills: Draven I, Thagmar II, Milo I, Quasi I

The group searched the room and found the skeleton on the floor that the ghouls were gnawing on had a sword, the group took the blade to sell in town. I composed the skeleton and performed a brief ceremony for the dead. Draven examined the runes on the ceiling and was stymied by the symbols. I then patched up Thagmar’s wounds to prevent infection and heal the warrior. While I patched up the barbarian, Quasi cut the tongues out of the ghouls as either a trophy or to sell in town, I have no idea which.

Quasi began exploring and the group headed north and found a large room. The west wall of the room is covered by multiple clocks, all of which are not working, and all on different times. Quasi advocated for taking one of the clocks back to Karlsburg to sell, this man is one hell of a merchant as he knows his markets. Quasi attempted to yank a clock off the wall and shattered it into several hundred pieces, a second attempt resulted in successfully pulling one down. He quickly stowed it into the bag of holding and the group headed off to the exit in the eastern wall. It was a stairwell heading up.

The group decided to return to the room we fought the ghouls in and headed into the western door. We found a room with doors that are covered in art, inside the room there is a desk, chairs, wooden shelves, and book shelves. A quick search of the room found a stack of bound paper written in a strange script. The group took the bound pages and left the room.

The group returned to a door we had passed early and ignored. Inside was a room filled with a large number of bones from several different sources (mainly rodent/vermin size). We split up and began to search through the bones, we found some treasure in the room, a magic ring and some sort of a magic rod or symbol. Draven began acting strangely and picked out humanoid bones and storing them in his sack.

The group left and explored a hallway we had passed by earlier and continued exploring this level of Mount and found a huge room with a pool filled with a clear/white thick liquid, on the south wall is a control panel with a human standing next to it, and several gnolls in the room. The gnoll closest to the human appears to be guarding him for some reason.

Milo attempted to reason with the gnoll’s and their human friend. The human responds and asks the group to leave the area as he has work to do. Apparently, Milo said something upsetting and the human mage cast a fireball spell at the group. A split second before he unleashed the spell, Vroc shouted scatter and the group ran to the four corners of the room, dodging the deadly spell. Milo cast faire fire upon the gnolls on the northern side of the room, causing them to glow in purple making them much easier to hit. I cast poison spray on gnoll attacking Thagmar, coating it in a green cloud of gas, causing it to hack and wretch from the effects of the poison. Vroc cast a guiding bolt at the mage, missing wide. The gnolls responded to our attack by charging into Thagmar and Quasi, missing on all attacks. Draven cast magic missile upon the mage, dealing stinging damage to the mage. Thagmar flew into a rage and ran through the closest gnoll to him, killing it. I cast thorn whip at one of the gnolls, wrapping the whip around his throat and dealing horrible damage and dragging it into the pool of clear liquid. Draven blasted the wizard again with magic missile dealing horrific damage to him. The gnoll that I drug into pool, pulled himself out of the muck cursing, swearing and coated in white slime, to attack Thagmar and miss. Quasi took a vicious spear wound to the side from the remaining gnolls. The mage turned to the group in melee on him and cast burning hands, inflicting horrible burns upon them. The room was filled with the agonizing screams of Pokey being incinerated into a pile of ash. Xon ran through the gnoll that was pulled into pool. The group horrified by the death of our hireling, charged into the fray ready to end the mage and his gnolls. Draven cast magic missile on the mage. I cast moonbeam on the mage, bathing him in the light of the moon and burning his unrighteous hide with the wrath of nature. The mage cast wall of fire in retaliation for all the damage he has taken, causing burns to Vroc, Quasi, Thagmar, and one of the gnolls. After the spell, the mage attempted to get out of the moonbeam which allowed Vroc to smash him with his flail, crushing his skull and ending the mages life and spells. A horribly burned Quasi, pulled a healing potion from his pack and drank it in the hopes of soothing some of the burns he had taken. Quasi then slashed the gnoll closest to him and ended its life. Milo, running up to the group heaved his dagger at the gnoll and missed horribly. The group ganged up on the remaining gnoll, with Draven finishing him off with a chill touch spell.

Kills: Thagmar I, Xon I, Vroc I (Mage), Quasi I, Draven I

After our hard fought victory, the group searched the corpses of our fallen foes and found mundane armor, weapons, and a duplicate magic rod or symbol that we found earlier in the room of skeletons. I led the group in mourning the loss of our hireling, Pokey. Quasi and Vroc rounded up the dead and tossed their corpses into the pool, for vengeance or expermentation?

The group then set up camp in the hidden room we had found earlier in our exploration and rested to recover from our battle with the evil mage. The group was able to identify the ring as a ring of fire protection (reduces fire damage 1 point per die), which was awarded to Thagmar. Draven copied the comprehend languages scroll into his spell book, cast it, and read the bound pages. Draven found an instruction manual for the pool of life and the essence machine.

Session Report 2016-04-09. By Roland Red Oak

April 9, 2016 – The Journal of Roland Red Oak

Several nights ago, a dragonborn named Vroc, came to the tavern that our group was relaxing in and rushed to Milo and Draven. He was in bad shape, dripping blood from several jagged deep wounds, covered in bruises, and barely able to stand. He croaked in a harsh whisper, “Froc is dead” and then collapsed onto the floor. Our group rushed to his aid, I immediately started tending to his wounds while the group helped move him to the table so I could better treat him. After several hours of prayers, poultices, and luck Vroc finally stabilized and regained consciousness. We got him a room at the inn across the street and let him rest for the evening and recover his strength.

The next day Vroc shared his tale of woe and death. Earlier that week he, his brother, and two mercenaries Warren a fighter and Varis the thief had entered into the Mount of the Red Door in search of fortune and glory. However, they found that the first levels had been cleared by our group previously and they continued down until they encountered a group of Orcs. He told tales of intense battle, of loss, of sacrifice, and ultimately the groups defeat and how he had narrowly escaped with his life. Distraught from the tale our group swore a blood oath at that moment to avenge the deaths of his brother and the rest of the group.

As Vroc recovered from his wounds over the next month the group heard that Thagmar had returned to town. I went to greet my old friend and found a much changed man, he was grim and determined, no longer the boisterous half-orc I had known. We sat down over an ale and a good meal and he told me the tale of the loss of his tribe to an undead monster. He told how he had searched for almost a month and not come across a single survivor, he built a cairn on the site of his village and had left his great axe as a memorial to his people. I told him of the loss of Froc and how we were preparing to return to the Mount to avenge his death. He eagerly agreed to join the group.

Our group now set; Vroc, Quasi, Milo, Draven, Thagmar, myself, and two hirelings. We entered the Mount looking for vengeance.

We returned to level 3 to finish examining the level for king Ruck-Ruck. We returned to the northeastern corner of the mount. We entered the room with the two statues and as we attempted to pass between them, Thagmar and Quasi bounced off of some sort of barrier. When we turned the statues so that they no longer faced each other (facing north), Draven disappeared and reappeared on the other side of the barrier. A very confused dwarf blinked back from the opposite side of the barrier. After several stops and starts we figured out how to disable the barrier and rejoined the group. We went to the door in the northeast corner of the room.

Thagmar opened the door and we found a room filled with over 2 dozen steel drums at the end of the long hallway. The group examined the room and found that one of the barrels appeared to have some sort of liquid. Draven used a crowbar to pop the top off of the barrel and we found about 40 gallons of the gray ooze we found in the pool on the western corner of the floor. Draven put the lid back on and the group examined the rest of the room and found nothing of value or interest. We returned to the statue room and found that the barrier had returned. Draven figured out how the barrier worked and allowed us to pass and reset the barrier.

We went to the northern room first and found at the cross corridor; a room to the west filled with shelves and cabinets along the walls, stairs leading up, and a door to the south. Inside the cabinets and shelves we found several gray thing robes (12). Draven examined the robes and found that they were all radiating magic and that inside the sleeve of one of the robes is a scroll tube with an arcane scroll with read languages, levitate, & haste. The group then turned our attention to the door to the south.

The group entered the room and we found a long hallway/room that was covered in white polished and very reflective white stone. The eastern wall was covered with a gray curtain and at the southern end of the room is a scarab altar. As Thagmar and Quasi entered the room, Quasi was struck blind and began to hear a scrapping, clawing sound, followed by a deep menacing voice saying, “What do you seek of me?” The voice responds with a name that Draven recognizes as the Demon Prince of Beatles. After asking how long he will be blind, his blindness passed and the voices stopped.

Roland approaches the group about destroying the altar as it is an affront to the natural order. Thagmar, Roland, and Milo entered the room and Thagmar & Milo were struck blind. After curing their blindness, Thagmar pushed the scarab off the altar, and Roland performed a bless/consecration on the area removing the foul taint from the area. Satisfied the group moves on to the crossroad and entered the room to the north through the door.

Inside we found a large U shaped room with a statue of Vork pointing to the east and west. Along the walls to the east and west were switches and levers. The group decided to leave them alone for now and return to the crossroads and head west down the hall.

At the end of the hall is a small room with 6 humaniod looking rats, Vroc cast guiding bolt spell that blasted one of the heathen rat-man. Draven hurled an ice-knife spell at the wounded rat-man which exploded all over the lead rat-men. Thagmar charged into the room and slashed the wounded rat man with Blood Drainer. The rat-men retaliated by surrounding Thagmar and slashing at him with shortswords. He took several viscous looking wounds which only enraged Thagmar further. Quasi took several hand crossbow bolts from the remaining rat-men. He knocked his bow and fired arrows into the group and cast a hail of thorn spell that dropped one of the rat-men. Vroc charged in and unleashed his breath weapon down the line rat-men, splashing them with acid. Roland cast moonbeam, burning the rat-man and causing him to revert to his human form. Milo entered the room and cast crown of madness on one of the rat-men, converting him to our side. Thagmar swung away at the closest rat-man and missed horribly. Draven burst into the room and unleashed a scorching ray that burned the targets, causing the room to reek of burned fur and rat. Quasi jumped into action, switched to silver arrows, cast hail of thorns, and fired into the group. The rat-men retaliated by rushing Quasi and he took a series of viscous wounds. Quasi angered by the wounds he had suffered, drew his rapier and lunged at the rat-men attacking him, skewering the first one through the heart and killing it. Thagmar cleaved the closest rat-man, inflicting a horrible wound but he remained standing. Draven unleashed a blast of poison killing the rat-man attacking Quasi. Vroc charged into the room and cut down one of the rat-men with a thrust of his sword. Roland moved the moonbeam spell over one of the remaining rat-men, converting him to his human form and burning it’s flesh. Thagmar and Roland combined to damage the remaining rat-men. Draven tried the poison spray again only to miss this time. Milo cast bane on the remaining rat-men to no effect. Vroc called upon his deity to heal the wounded and Quasi’s wounds closed. The remaining rat-men wounded Vroc & Thagmar. Quasi rushed into the fray, quickly stabbing a rat-man through the heart from behind, dropping him to the floor. Draven cast chill touch on the remaining rat-man. Milo finished off the final rat-man with a quick thrust of his rapier.

Kill Count – Quasi III, Draven I, Vroc I, Milo I

We rested a moment while I patched Thagmar’s wounds, we resolved to enter the room that the rat-men were guarding. We found a small old storage room whose floor has crumbled away into a tunnel leading down. The group was faced with a decision to continue down the tunnel, seek vengeance on the orcs, or take a long rest. We decided to rest and plan our next steps. Quasi foraged the area for food and we struck out, not finding anything of value.

We decided to explore the steps leading up into the second level. We decided to return to king Ruck-Ruck, show him the map of the third level, and recover our reward. We asked him if he knew of the Orcs our friend had met or the Rat-men we had fought; he was ignorant of both groups. We confirmed that our arrangement still stands and we asked for 1,000 gold to clear out level four. We decided to go after the Orcs.

We marched down to the level with the Orcs (2A), we descended the mold covered stairs into the depths of the Orc lair, weapons ready and grim determination written across our faces. Quasi, utilizing his considerable stealth skills, crept down the stairs and found 5 guards protecting the Orc kingdom. Quasi snuck down the stairs took up his bow and waited for our group to charge in and take up position and the battle began in earnest. Quasi fired the first shots into the guards to the east entrance and fired a second volley into them as well, killing them both with head shots. The orcs directly across from our group split, with one attempting to flee and getting severely injured on the spike growth and the second charging our group to only die on the spikes. The final guard on the western corridor took off running down the hall fleeing in terror. Draven blasted the guard fleeing to the east with magic missile, dropping him in his tracks.

We waited for the return of the guards with nervous anticipation, we didn’t have to wait long for a second group of orcs to charge into the room from the eastern hall. Quasi fired an arrow into the group hitting it in the chest. The orcs retreated from the room and waited on us to act, we had a standoff occur, neither group willing to commit to full combat. Another group charged from the west (9 + the leaders, Vroc points out the leader and his shaman have entered the room), stumbling blindly into the spike growth. Several of the orcs died screaming on the spike growth, the first one that limped his way to Thagmar was run through by Blood Drainer, killing it instantly. Vroc blasted one of the charging Orcs with guiding bolt, illuminating the ugly creature in divine light. Draven hurled his ice knife into the group charging from the east, frost erupted from the blast freezing two of the orcs to death, shattering them to pieces. Two more orcs joined behind the group, one was particularly nasty looking. The leader gave a loud roar, inspiring the orcs to attack with renewed vigor. Vroc and Thagmar suffered horrible wounds at the hands of three of the orcs. The priest summoned a weapon to attack Thagmar, crushing him across the shoulder. The leader charged into the room and leaped across the spike growth, hurling a spear at the Thagmar (an amazing feat of athletics to be sure, if it was not coming from the ugly creature).

Milo, a smirk on his face, cast thunderwave on the orcs around him tossing them away from our group. Three of them succumbed to the blast. I reached out to the forces of nature to revive and mend Thagmar’s wounds. Vroc cast silence on the shaman, silencing the monster. Draven witchbolt on the shaman, shooting a massive bolt of lightning into him. Vroc called upon his divine patron and healed Thagmar, closing the majority of his wounds. Milo cast crown of madness on the orc leader, turning him against his allies. The remaining orcs charged across the room, taking damage from the spike growth. Quasi and Thagmar took damage once again from the orcs. The large orc charged into the group and slashed Thagmar with his great axe, opening a horrible wound on him. The shaman attempted to flee the room, but the enslaved leader struck him from behind. The shaman lost all hope and fled the battle.

Draven cast poison spray on one of the remaining orcs, causing him wretch. Thagmar, after taking such horrible damage, flew into an uncontrollable rage and started swinging blindly at the large orc, missing. Quasi thrust his rapier through the heart of the orc near him, killing it instantly. The two hirelings started poking the orcs over our group with their pikes. Roland once again entreated the spirits of nature to help heal the wounds of his friend Thagmar, closing wounds and mending his flesh. Draven cast magic missile on the leader, wounding him. Quasi with lethal precision once again killed another orc with a stab through the chest. Thagmar’s rage once again caused him to miss. The hirelings again missed the orcs, while Roland cast poison spray, killing another orc. Vroc cast guiding bolt at the large orc and missed the brute. The orcs retaliated, the chief charged back into the battle and attacked Thagmar with the help of his large ally, dealing horrible wounds to him. Two more orcs joined the fray, charging in from the west.

Milo cast thunderwave again, shaking the king but blasting the large ugly orc across the room. Quasi drew his bow and repositioned himself across the room and began firing arrows into the orc leader, striking him between the shoulders. Draven blasted the leader with magic missile, killing him outright. The large orc leaped back into position and scratched Thagmar and the two orcs charged in and struck Roland and Thagmar. The hireling Xon ran through one of the orcs, killing it and earning his pay. Draven cast chill touch, grabbing him by the throat and choking the life out of the large orc. Quasi fired an arrow into one of the two remaining orcs through the eye. Thagmar charged the remaining orc and cut him from shoulder to crotch with a mighty swing of his sword, killing him. After the last orc fell, I patched up as many of our wounded companions as I could.

Kill Count – Quasi III, Roland V (spike growth), Draven V (orc leader and large orc), Thagmar II, Milo III, Xon I

The group began the grizzly task of searching the dead, we came across some poorly constructed weapons. Vroc recovered his brother’s magic flail and splint mail, and the large orc was wearing plate mail. Vroc put on the plate mail and armed himself with his flail.

The group decided to limp back upstairs to an empty room and rest to recover from the battle with the orcs. With the goal of returning and hunting down the shaman.

Tuesday, April 12, 2016

Session Report 2016-03-13. By Roland Red Oak


Session Notes from 03/13/2016
From the Journal of Roland Red Oak
Members of the Group: Quasi the Wood Elf Ranger, Borg the Half-Orc Fighter, Milo the Halfling Bard, Draven the Dwarven Mage, Fayne the High Elf Warlock, and Roland Red Oak the druid.

Prior to returning to the mount, Milo, Draven, and myself spent 10 days training while the rest of the group picked up odd jobs around town and sold our spoils. Fayne used his lock picking skill until he was able to finally open up the locked chests the group had found in our earlier adventures. Milo, working his charming smile, was able to sell our spoils from our adventures for a decent sum of coin. In their downtime; Fayne, Quasi, and Borg picked up odd jobs around town. Fayne reached out to the local thieves’ guild and performed unsavory jobs around town, Quasi worked with a tumbling “coach” from the local mummer’s troupe to improve his balance and coordination, and Borg worked as bouncer at the local tavern. After about 10 days we regrouped and decided to return to the Mount.

On our way to the Mount our group recruited two fighters; Seamus and Mandor, to accompany and help protect our weaker members. We once again ran into the hobgoblins as soon as we entered the Mount, they had no news for us and allowed our passage deeper into the dungeon. We returned to the room with the stone monster and exited through the door to the east and found a large circular room with a domed roof painted with the representation of planet and in the center of the room were three archways that opened into a solid wall. The group was immediately suspicious of the archways, Quasi searched for footprints/tracks in the room and did not see any activity in the area. After a brief search of the room, we decided it was a better course of action to ignore the arches and move on. We exited the room through the hallway to the north.

We entered into a strangely shaped room and found three dwarves talking amongst themselves, they turned to face us as soon as we entered the room. They introduced themselves (Gitvar, Kelrack, and Tholad) and stated they are caretakers of the Mount and have lost their “control rod” and wanted to know if we had one. They stated that they needed the control rod to be able to return to the lower levels, the said the control rod is about a foot long and made of a black metal. The dwarves advised us that the door to the north is filled with a disgusting mold that we should avoid as they will need to clean it first. The dwarves advised us that they do not know anything about the hobgoblins. The group continued to pepper them with questions about the Mount and we found out several interesting facts about the level. We did learn that the dwarfs reside on level 6 out of an unknown total number of levels and how to operate the portals (if we came across the portals).

Quasi opened the door to the north that the dwarves told us to avoid, and found no mold but three dead dwarves who appeared to have recently died from stab wounds! We found on the dwarves, three short swords, a vial, three gems, bag of coins (60 platinum coins) and magical shield. Quasi noticed that one of the short swords comes apart and that the cross guard is a thin black rod. The group became very suspicious of the dwarves who just left the room.

We returned to the oddly shaped room and entered the door way to the west and found a barracks that had several beds and lockers, one of which was locked. Fayne failed to open footlocker, Borg grabbed Fayne’s crow bar and pried the footlocker open. The entire time mumbling under his breath about novice thieves (inside were several small treasures). Meanwhile Quasi searched the room and found a secret door that led to the west and a small room that had a straw palate in the middle of the room, a blood stain and a discarded sack full of coins. The room exited to the west into the hallway we had previously examined.

We returned to the oddly shaped room and decided to venture through the hall to the north. While returning to the room, Quasi decided to track the dwarves to ensure they went down to the lower level as they said they would. He followed the tracks and found they lead to the stairs heading to the lower level.

The group traveled up the northern hall and found it broke back to the west and ended in a door. The group entered and found a rectangle room with a door leading north, at the far end of the room is ruble and bones. There was so much debris that it blocked the door to the north. The very odd thing about the bones were that they were a black. Ember’s curiousity gets the best of her, she heads to the bones and as she approaches the bones start to move and assemble themselves into monsters. Quasi yells out that these are not undead, but some sort of construct as the battle begins.

Battle - Borg charged into the room to attack the recently arisen creatures, he swung widely at the first skeleton and missed but on the follow through caught a second skeleton with a massive blow that staggered the creature but it still remained standing. I (Roland) dropped spike growth on the skeletons. Borg quickly became surrounded by the shambling horrors and they managed to strike him a couple of times but somehow he shook off the blows to no effect. Draven charged into the room and cast scorching ray on three of the monsters, missing on two, but striking the last with the bolt. Milo swaggered his way to the front of the room and cast thunderwave, which BLASTED a group of monsters and the pressure wave pushed them across the room, doing horrible damage. Fayne ran up to the front of the room and cast shatter which disintegrated several of them. Undaunted by their losses the unthinking monsters charged forward. Two of them fell apart as they shambled through the spike growth. Borg still surrounded by the constructs, was pounded by the monsters, somehow he again deflected all the attacks against him. Quasi continued firing arrows in the group, Fayne blasted one across the room, Milo hacked away at one of the monsters, and the horde shambles on. Borg took a series of small scratches from one of the constructs. Draven ran onto the spike growth and cast Agnazzar’s Scorcher twice, throwing a long blasts of fire through a group of four, melting one of them. Quasi entered a zen like state and drilled two of them with arrows, one collapsing in a pile after the arrow blew through his eye socket. The monsters continued to break upon the rock that is Borg, attacking with all their might but unable as to even scratch him. Mandor found his courage and charged into the room, crushing one of the monster’s skulls. The onslaught continued with the monsters continuing to break upon the rock that is Borg. I (Roland) cast produced flame and threw it at one of the remaining constructs, collapsing it with a solid blow. Quasi launched more arrows into the group splitting another two skulls. Mandor once again charged into the fray with a battle cry of “death to the undead!” and smashed it into a pile of bones.

Kills - Fayne III, Roland III, Draven I, Quasi III, Mandor II

The group breathed a sigh of relief after killing the last monster, we searched the room and found nothing of value. After the disappointment of not finding anything of value we decided to dig out the door to the north. Once we completed the rest we returned to the barracks and rested for an hour. Borg took a look at the shield and found that it was a shield of excellent construction that provided a magical protection in addition to the mundane.

After our rest we returned to the room where we defeated the constructs and went through the previously blocked door. We found another large rectangular room dominated by a large steel table in the center, covered in a black stains, shelves covered the western wall and lockers the east. There is an adamantine door to the north and a hall to the west. The group searched the room and found nothing of value, except for some strange clothes with a helmet in the lockers.

Quasi stuck his head down the hallway to the west and found a hallway covered in black mushrooms, ranging from small to extremely large. Draven examined the mushrooms from a distance and determined that they appear to have spores that spread disease. Quasi put on one of the weird suits and examined the room with the mushrooms and found a smaller room with an adamtime door to the south, a door to the north, and a hall to the west. Quasi opened the door to the north and found a huge room with 3 metallic pipes on the western wall, with four large columns supporting the room. The floor was covered in some type of silver/black fluid. Floating round the room are two floating plants. Unnerved from finding floating plants Quasi shut the door and returned to the group.

After explaining what he found and being reassured by the group it was ok, he returned to the mushroom room and checked the adamantine door to the south and found that it opened into a small room with large rectangular shapes with wires leading out of them. The shapes were covered with switches and buttons. There is a small adamantine door to the south.

Quasi continued further south and found a small room with shelves and cabinets. From his limited glance he saw the shelves were empty but the cabinets have some form of paper on them. The room linked back to the room we had encountered the beetles on our last trip.

Quasi returned to the mushroom room and quickly examined the hall to the west and found a large room with several doors made of the same material as the mount of the red door. Quasi returned to the group and told us all about his discoveries. The group elected to use our rod of opening, the door opened and we found a massive natural cavern that has silvery gray liquid filling it. Quasi experimented with the fluid and we was unable to determine what it was. Ember scouted out the lake area out and found that it runs to the north and west for a considerable distance. Eventually, throwing up our arms in defeat we returned to the room with the paper in the cabinets.

When we examined the room with the paper and unfortunately the paper was ancient and crumbled when we touched it. However, Borg found another control rod buried under the paper.

We entered the room with the doors made out of the same material as the Mount’s front door and tried the northern door. We found long hallway that led to a circular room and found the floor stained in black, silver, and orange. The room was filled with pipes and handles; the fluid appears to leak from the pipes. The group searched the circular room and the orange stains on the fluid on the floor came to life and ambushed the group. Despite the initial shock, our group reacted like seasoned adventures and attacked the slimes first.

Battle – Borg swung away at the slime and landed a solid blow, causing it to split into two smaller piles of goo. Undeterred, Borg struck one of the smaller ones with his axe and once again split the goo into two smaller creatures. What started out as a single monster now was three smaller ones. Mandor and Seamus charged into the room and attacked the smaller creatures, however they were unnerved by the disgusting goo and missed badly. Milo blasted the smaller ones with magic missile, doing damage and not splitting them into smaller pieces. Milo, for some reason started screaming obscenities at the ooze and it caused them to quiver in anger. Fayne, once again fired wide and missed the slime. Roland blew a puff of poison at the slime in front of him, causing damage. Borg once again sliced a small ooze, causing it to fall apart and reform. Causing no visible damage. The group realized that magic seemed the only way to damage these disgusting slimes. The group of slimes that Borg cut apart launched themselves upon him horribly wounding the half-orc, somehow; despite the horrible wounds he was still standing. Milo, seeing the blistering wounds on Borg rushed to his side and healed his wounds as best he could. After seeing the vicious damage that Borg took the group decided to run. The group started a strategic retreat to the hallway in the hopes of creating a bottle neck to box in the creatures. Fayne succeeded in blasting one of the slimes and pushing it off of Draven, after running down the hall he cast shatter and blasted two of them into sticky stains on the floor. The group was able to more or less retreat down the hall to get away from the slimes, with the hope of bottle necking the hall. Roland cast poison spray against the slime attacking the group and killed it. Draven launched a witchbolt at the largest slime, blasting it into two monsters. Fayne continued to blast the slimes and pushed them off of Borg. I (Roland) cast moonbeam and evaporated one of the smaller slimes followed by Fayne hitting one of the slimes and turning it into a fine mist. Milo continued to yell at the slime, calling it all kinds of obscenities, causing it to quiver in rage? Can a slime quiver in range? These questions ran through my mind as we attacked these abominations unto nature. Finally, after the terrible battle the slime finally succumbed to the moonbeam and evaporated into an orange colored steam. 

Kills – Fayne III, Roland III,

After the battle we searched the room and found a secret room to the west. However, the group decided to return to the barracks and recover after the trying battle with the slimes. After our rest we returned to the circular room and went into the hidden room and searched around the small L shaped room, luckily Quasi found the hidden door to the south. Inside the new room we found a large room that is dominated by a central square “box” with 16 smaller versions branching off the main one. Each of the smaller boxes have an opaque square of glass and buttons/triggers underneath of it. The group discussed the virtues of pushing a button or moving onto another area. Common sense ruled the day as we decided to leave and return to the room with the doors similar to the entrance to the mount.

We tried the Northwest door, Fayne unlocked it, and we found another room with a complex looking “machine” that has an abundance of switches and buttons.

The group decided to move onto the southwest door and found a large room with a tall white fountain with a statue made of alabaster, the bottom of the statue is blackened in spots. At the Northeast corner was a chest and a stairwell going up, guarded by the mutated hobgoblins. After a brief conversation, we decided return to the room with the black mushrooms and using the strange garb with the helmets we cleaned the room of mushrooms and spores. While the group was doing the back breaking work, Quasi was able to forage up a small amount of food for the group.

After cleaning out the mushroom we prepared to enter the room with the floating/flying plants. We opened the door we see 5 of the flying plants moving about the room, Milo slapped Quasi across the back and asked where he learned to count! The group burst into the room; firing arrows, swords at the ready, and spells on our lips.

Battle – Quasi quickly fired arrows into the closest one, dealing some damage. The closest one to Borg launched a massive attack against the half-orc tangling him in its tentacles. Roland entered the room and cast thuderwave and blasted two of the monsters and pushed them across the room. Fayne fired an eldritch blast at the one closest to me (Roland) and pushed it across the room. Borg escaped from the tentacles of the floating plant and in a rage, he cleaved the plant monster in two, causing it to crash to the ground in a heap of leaves and bark. Milo charged forward and cast thunderwave as well, pushing the monsters off of the group even further. Draven cast scorching ray into the closest plant as he screamed, “kill it with fire!” The plant burst into flames and collapsed onto the ground in a heap of burning leaves and branches. After his success with the fire spell he continued to scorch the monsters dropping a second with his scorching ray. I am becoming afraid for Milo’s sanity as he once again launched into an obscenity laced tirade at the plant, unsurprisingly the plants ignored him. I (Roland) produced flame and hurled it at the closest monstrosity bursting it into flame and killing it. Fayne blasted the last one with his eldritch blast, showering the room into splinters.

Kills – Draven II, Borg I, Roland II, Fayne I

After the battle the group searched the room and checked the pipes in the corner. Near the pipes we found that they were cracked and dripping the silvery fluid we saw in the natural cave. The group decided to forge on through the door to the west and found a long hallway with hall branching off leading to a large cylinder that is covered with adamantine tubing and wrappings. The hall continued on down to a door in the west.

The group entered the room with the cylinder and found a table with empty flasks, Quasi took a couple for later.

We entered the final room and found that there are two large statues that are facing each other in the center of the room. Quasi moved up and found that the statues are on some sort of platform that allows them to move. Quasi and Borg came up to the statues and turned them so they faced the opposite direction. Nothing happened and the two lost interest in the statues and moved on to the door to the south.

Down the hallway we found a door to the north made of frosted glass. The group entered the room and found a medium sized room filled with ancient machinery with a table that has a one-foot depression it. The group moved on down the hall and hit a t-road and found a large silver pyramid marred by nicks and scratches.

The group decided that it was time to return to town and regroup.

Monday, February 29, 2016

Session Report 2016-02-27. By Roland Red Oak

February 27, 2016 Session Notes

From the Journal of Roland Red Oak

The group for the day’s journey was Fayne, Roland, Milo, Draven, Borg, & Quasi. We hired Mandor and Seamus (traveled with us before), two local mercenaries to accompany us. We relaxed in the town for about 10 days; Fayne, Borg, and Quasi trained while Milo, Draven, and Roland worked in town earning a small amount of money.

We returned to the Mount of the Red Door and found 4 hobgoblins guarding the entrance, they informed us that King Ruck-Ruck would like to speak with our group. We decided to accompany the hobgoblins to the king, Rook-Rook, he asked if we had gone beyond the stairs with a yellow mold on the 1st level. We informed him that we have found the stairs but did not go down the stairs. He offered to pay an additional 500 gold to explore this area. We offered to explore the area after we finished the third level. He agreed.

The first room we encountered on the third floor was odd shaped with 5 mutant hobgoblins guarding the stairs, the room had two exits (a door to the south and a hall going south east). They introduced themselves and we found out that they have been hearing noises coming from the hallway without a door. The group decided to go through the closed door.

This led into a small room with a door to the east and a hall leading south. The room was filled with smashed tables and chairs. The group checked the door (hearing nothing and finding no traps) we entered a small armory with some remaining armor and weapons. The group noticed that the two sets of chain mail were magical, we took the armor with us and stuffed it into the bag of holding until we can identify it. Borg gave Seamus the crossbow and bolts, helping arm the mercenaries. The group celebrated our findings with much rejoicing!

The group returned to the small room and sent Ember the Pseudodragon down the hall to scout ahead for the group. He found a well-furnished barracks with a human soldier. The soldier spotted Ember and immediately drew his sword and charged after him, Ember decided that discretion is the better part of valor, turned tail and ran back to Fayne. Ember made it back to the group and the soldier did not continue the chase. The group decided to come down the hall to investigate, we entered the room and found six soldiers. The group prepared for battle, however Borg and Mandor started to yell at the group that the room was empty and became very concerned about thier companion’s mental health. Fayne stepped to the front of the group confident in his new abilities, casted shatter and nothing happened to the soldiers, this wiped the smirk of his smug elven face. Milo took several horrible blows from our opponents, but retaliated with a thunderwave spell that dropped one of the guards. Quasi stepped into the opening created by Milo’s spell and slaughtered two of the soldiers.

Kills – Milo 1, Quasi 3, Seamus 1, Roland 1

After the last soldier fell, the illusion collapsed and the well-furnished barracks became a dusty empty room. The group confused about what just happened decided to camp in the room and recover from the very trying ordeal. Borg and Quasi examined the chain mail and found that it is Sulian chain mail (+1 to saves vs. magic spells). After the rest the group found a secret/hidden door at the back of the empty barracks.  We found two chests, one locked and one unlocked. We found 1,800 silver pieces!!! Fayne unlocked the locked chest and found 270 gold and a magical chime, however he discovered a needle trap that jabbed into his right hand when he picked the lock. Luckily the poison had degraded with age and did not affect him.

The group returned to the room with the hobgoblin guards and proceeded down the remaining hallway. Sending Ember down first to stealthy scout ahead of the group. Ember broadcast telepathically to the group that the hall ends in a large room with two doors north, a door south, and a hall south as well. Aimlessly wandering around the room were ten humanoid looking frog men armed with shields and spears. The group decided to ambush the frog men, the group charged in and Roland dropped a spiked growth spell in the middle the frog men. As the group charged in Roland used thorn whip to drag a frog man across the spikes shredding him into a green paste. Draven, blasted a small group of the frog men with an ice knife spell that exploded into frozen chunks of dead frog. The sole remain frog man on our side of the spike growth spell was cut in two from a devastating blow from Borg. Fayne hit one of the remaining frog men with an eldritch blast that pushed him across the spike growth ripping him into a green chunky goo. The two frogs across the hall leaped to the attack only to be impaled on the spike growth spell, killing one that Quasi had shot with an arrow previously. As the group started to celebrate our victory, the door on the north corner burst open and 6 very large frog men entered the fray. The new frog men grouped up and attempted to charge the group, they were in a perfect position where Draven cast ice knife that slammed into the group and coating them in blue frost. Fayne cast shatter in the middle of the group, doing significant damage to the group. Quasi cast a hail of thorn spell and launched a volley of arrows into the frog man group. The arrow killed the middle frog man and the thorns rained down on the rest of the group, making frog kabobs out of the entire group and killing the remaining little frog man from the original group. The shaman of the group took off running, fleeing our mighty group. Quasi fired an arrow into one of the two remaining frog men, killing him with a shot to his bulbous eye. Roland finished off the group with a thorn whip spell to drag the last frog man across the spike growth grinding him into a frog like slush.

Kills – Roland 5, Draven 3, Borg 1, Fayne 1, Quasi 3

The group searched the dead frog men and found the only things they possessed were some wooden shields (13 total shields). Borg quickly stuffed them into the bag of holding and the group was ready to move on. The group decided to go through the first door to the north and found a small room with a black basalt alter flanked by two basalt pillars. The altar has been defiled and damaged, Roland determined that the altar may be related to some deity of evil. To the east was a hall that ended in a door. The group returned to the large room and entered the second door to the north.

Inside the second room we found an ornate desk and cabinets. After searching room we found nothing of value and moved on. The group decided to enter the room to the south.

Inside the room we found a large privy, we found a small book from some sort of an erotic cult. Borg took the book and placed it in his backpack, much to the disgust of the group. We decided to go down the hall that the frogmen ran down and ran into a cross hallway to the east. A quick trip down the hall found a large room with 6 marble pillars and a stairway to the south. The group decided to go back to the door way that the original hall to the south ended in.

The group entered the room to the south and found a very large room with 4 marble pillars that supported the vaulted ceiling. The southern wall is covered by a large black silk tapestry with geometric patterns. The walls are covered in strange paint that caught the light of torches and lanterns. There was a statue carved from scorched wood in the form of a wide mouthed demonic looking frog and a door leading to the north. Once we entered the room, Fayne, Milo, Draven, Quasi, Borg and Mandor began to walk to the statue and began to worship the frog statue. Roland began searching the room looking for a way to break the spell, mid-way through the search the group stood up, shook their heads, and looked around confused. The only thing the group could remember was the name Tsath Dagon. Milo recognized the name as the demon prince of dark waters.

After the un-nerving encounter with the frog demon the group decided to proceed to the northern door. Finding a medium sized room with an exit to the north. Six giant beetles scuttle around the room and attacked with slimy dripping pincers. The beetles made a horrible shrieking noise, releasing a brown cloud of poison mist. Fayne and Borg were stunned by the blast unable to move or act, both horribly burned by the poison attacks. Roland charged to the front lines and cast thunderwave pushing three of them back. The beetles retaliated by charging in savaging him with vicious pincer bites. Quasi speared one of the beetles with his rapier killing it. Roland re-payed the two beetles with a second thunderwave blasting them into pieces, killing them both. Milo speared a beetle expertly with his rapier, sliding the blade between the bugs plates, killing it instantly. Borg smashed the beetle that had just bitten Quasi, cutting it in half. The group charged and surrounded the remaining beetle, trying to end it quickly. Borg finished the last one off.

Kills – Quasi 1, Roland 2, Milo 1, Borg 2

Borg grabbed one of the beetle corpses and smeared its blood and goo at the entrance to the northern hall, stating it would allow him to see any foot prints in the goo if something travels through the room. The group then retreated to one of the rooms we had cleared earlier and decided to rest and recover after the devastating battle with the beetles.

After the rest, the group returned to the room with the beetles, we continued through the hall to the north and found a medium sized room with a statue on the western wall of the god Midas whose head has been replaced by a stone head of Vork (the goatee beared man). The northern wall had a hall going north, a frosted glass door going north, and another hall leading south from the southwestern corner. The group decided on going to the northern hall.

We entered into a large room filled with rubble and the southwest corner has collapsed. To the east was a door leading back to the room with the basalt alter. To the north was a hall with a door leading north and on the southwestern wall was a hatch made of adamantine. Much to our dismay we found another six of the spitting beetles we had fought previously. Roland dropped the spike growth spell on top of the beetles, carving them up as they moved. The beetles retaliated by squirting their mist clouds into the group, causing horrible burns and damage to the group. Fayne and Draven were stunned by the shrieking sound. The group of beetles charged through the spike growth taking horrible damage, but the soldiered through it to attack the group. They once again doused the group in their toxic mist, causing more damage to our wounded group. Draven would have collapsed if not for the timely intervention of Milo who pushed him out of the way, rallying his spirits, and returning him to the fight. Fayne moved back and blasted the group with shatter spell that shook the hall and rained dust down on the group, two of the beetle’s carapace burst from the sound wave. Draven launched magic missile into the group of monsters dropping two of them in the process. Quasi speared one of the two remaining, killing the little bug eyed bastard. Draven finished off the final beetle with a magic missle.

Kills – Fayne 2, Roland 2, Quasi 1, Draven 1

After finishing off the final bug we returned to the room the beetles occupied and a quick search revealed 18 gold pieces and a single gold earring. The group took a short rest to recover some of the damage we had suffered in our last battle.

We returned to the room with the statue of Midas and tried the frosted glass door, Draven opened the door with a mage hand spell. Past the frosted glass door is a small room filled with shelves full of a perfectly silvery metal circular plates. The plates had small engravings on them, but they did not appear to be a language or make up pictures. Borg grabbed one of the silver plates to take back to Karlsburg to see if any of the historians in town could identify the use of the plate. Draven noticed that the room had perfectly smooth walls that were at perfectly 90 degree angled corners.

The group then traveled down the hall to the south of the silver plate room, we found a bend to the east that ended in a door. Past the door we found a large room with 8 heavy basalt pillars hold up a vaulted ceiling. The southern wall is covered by blue curtain, to the north is a basalt statue of Midas in dwarf form carrying a craftsmen’s tools. Of note was the fact that the to the east is a door opposite the one we entered the room through.

As we entered the room, the statue came to life and charged into attack the group smashing poor Draven with a heavy blow to the head staggering the dwarf. Roland prayed to the forces of nature and column of moon light landed on the statue causing it to burst into flames. Milo cast Bane upon the creature, cursing it. Borg charged in and smashed it with heavy blows from his axe. The group threw all we had at the monster, slowly chipping away at it. During the pitched battle the rock monster smashed Borg with a viscous blow to the chest, blasting him off his feet and stunning him. With Borg on his ass, the monster smashed Quasi with a devastating blow. Fayne finally hit the creature with a heavy blast using his eldritch blast, staggering the beast but not dropping it. Angered beyond all reason, the creature turned on Quasi and delivered a horrendous blow that crushed bones and bruised flesh. Quasi retreated from the front lines, dashing to the rear of the room, dropped his sword, pulled his bow off his shoulder, knocked an arrow and fired it straight through the creature’s head. Causing it to crumble into a million pieces in front of the group.

Kills – Quasi 1

The group checked the room for hidden doors and traps, finding a short hallway behind the curtain which led to a stairway leading down. Deciding that we had enough of the mount the group decided to return to Karlsburg ending our adventures for the time.

Session Report 2016-01-16. By Roland Red Oak

January 16, 2018 Session

Time off – Fayne trained and leveled up to 2nd level, Roland read/translated the books and scrolls that were found on the last adventure. Borg worked for a local stables caring for the noble’s horses. Draven was working for a local sage. Milo performed at several local taverns and bars, very successfully. Quasi and Milo started hanging out with a rough crowd, gambling and carousing (he was a big winner!). Quasi took his winnings and started training as an acrobat (18 days put into the training).

After Fayne finished training the group got back together to review our previous exploits in the Mount of Red Door. Roland explained what he had found translating the books to the group, he decided that the next down time he would transcribe a copy of the important information from the books and scrolls. The group decided to reach out to the sage to look to sell the books.

Fayne re-hired Seamus to help protect him, Garbo was hired by Quasi and Borg. Milo and Draven hired a body guard for themselves as well, named Buddy. Quasi split the miscellaneous gear amongst the hirelings. Once we are all geared up we decided to descend into the Mount of the Red Door.

As we returned to the 1st level of the Mount we encountered hobgoblin guards on the way to the second level that stated King Ruck-Ruck was interested in seeing us. We were escorted into the throne room, the king asked if we had fought the Zombie Kings force. We confirmed that we were ambushed and killed several zombies. This pleased the king and he agreed to pay us 250 gold to remove the Zombie King and his forces from this level of the Mount. We agreed. Before we left Ruck-Ruck made sure to stress that he would disavow any knowledge of our expedition in case things go south for us.

We returned to the northern hallway and continued to explore into the 2nd level. The first room we entered there were 5 zombies milling around aimlessly in the small room. Roland cast Faire Fire and lit 3 of them in bright purple light. Draven cast a new spell, he had not worked the bugs out slammed the ice spike into the wall. Borg took a small scratch and retaliated with a swipe of his sword. Quasi opened up with viscous slice to the front two zombies. Fayne cast hex on one of the lead zombies and impaled it with his throwing knife. After much abuse the first zombie fell to the battle axe of Borg. Draven cast the ice knife spell again, successfully hitting the middle zombie in the group. The cold radiating from the spike caused the weakened zombie to crack apart. Just as the battle looked up for us a group of zombies joined the battle from down the hallway. Quasi thrust through the eye socket of the lead zombie. Draven seems to have mastered the ice knife spell as he slammed the spike into the reinforcements covering them in frost. Roland ended the faire fire spell to cast spike growth in front of the reinforcements, they will pay for every step. Borg cleaved one of the second to last of the original zombies in half. Quasi killed the last of the original zombies. One of the reinforcement zombies succumbed to wounds suffered from the walk through the spike growth spell. Quasi finished the last of the zombies with quick thrusts to the eye sockets.

Kill tally - Borg 2, Draven 1, Quasi 4, Roland 1

The group searched the dead zombies and found nothing of value, we then moved into the room we found the zombies in and once again found nothing of value. While discussing the aftermath of the battle Garbo suggested we use the “cheese grater” strategy. A spike growth spell and use of thunderblast, causing a pretty hardy laugh amongst the group.

We continued into the adjacent room and found dark stains covering the wall in a shapes that suggest letters in a language we do not recognize. We quickly searched the room and found no traps so Draven in a fit of cautiousness opened the chest with a mage hand spell and used it to recover the blood covered silver pieces inside.

We moved on down the hallway and found another door leading into a small room that once appeared to be a bedroom. There was smashed furniture from what looks like bed frames and other various pieces of broken furniture. Roland stumbled across a number of giant centipedes buried underneath the debris! Once again Borg took a beating to start the battle, poisoned by the bugs! Milo jumped into the fray and quickly killed the centipede on Roland. The group splattered the rest of the bugs. Roland and Milo tended to Borg’s vicious wounds, patching some of the damage. Borg was still a little woozy from the poison, but the group decided to soldier on.

Kill tally – Milo 1, Quasi 3, Borg 1,

 The group continues down the hall and comes to a circular room with a marble statue of what would have been the god Janus, however the head has been removed and replaced with a marble head of the goateed human we have seen before. The northern and southern halls ended in doors. The group decided to try the northern hall, opened the door, and found a room with a curtain on the northern wall. In front of the curtain stood a statue of a human female missing its arms. Finding nothing the group continued to the southern hall.

The southern hall/door, we listened to the door and could hear a single raspy voice coming from the other side. Speaking a language, we did not understand. The group retreated to the circular room and Draven used his mage hand spell to open the door. Once the door opened zombies spilled out into the hall and immediately attacked the group. Borg once again saved his masters life by blocking a shot that would have connected solidly with his head. Roland cast a flaming sphere spell dropping it behind the enemy lines, catching the rear guard on fire! As soon as the fireball came into existence it was snuffed out by something in further in the room. As the fire extinguished, Milo taunted the lead zombie to become enraged and slam into the door frame dropping dead. The leader of the zombies shambled into range and summoned a group of zombies in the room amongst our weaker spell casting friends. Borg and Quasi surged and attacked the lead zombies with renewed vigor. The zombies that rose from the ground charged into our group doing damage to Fayne. As the battle looked to be going poorly, when the leader blasts Quasi and Borg with some sort of spell, stunning them both. However, Milo came to the rescue, casting crown of madness on the leader causing him to rush in and attack the rear guard. The zombies retaliated and Draven took vicious wounds from two of them. Quasi and Borg took a beating at the front line, unable to defend themselves. Finally, they shook off the stun only to find out that Milo’s spell is no longer affecting the mage. The mage blasts Borg with magic missile dealing horrible wounds to the half-orc. Borg enraged by the beating he had taken, smashes the zombies in the front. Roland and Milo desperately try to patch up the wounded Borg. Quasi fights through the stun and delivers accurate thrusts of the blade to end two of the zombies. Seeing his leading zombies dropping dead, caused him to turn and run. With the loss of their leader, the rest of the zombies fell quickly to the blades of the group. Of note, was how the hirelings handled themselves. They helped dispatch the final zombie and protected the weaker members of the group.

Kill tally – Milo 1, Quasi 3, Roland 2, Seamus 1

The group decided to let the mage zombie flee the fight. We searched the vanquished zombies and found nothing of value. Draven pointed out that the zombie are all human and covered in ancient armor. The group dragged the zombie corpses to the room where the centipedes were located. We then returned to secret room and decided to rest and recover from the day’s battles.

8 hours later the group decided to return to the southern hall and found the door had been closed. Draven once again used the mage hand to open the door and the group stares into an empty room. As we enter the room we find a zombie ambush with the undead mage, multiple zombie guards, and some type of undead monstrosity. The group prepared for war!

Draven charged into the room and cast a spell that caused the monstrosity to glow in a sickly yellow light, weakening the beast. Quasi pushed his way to the front of the group pulled his bow off his back and fired an arrow at the undead mage and the unknown undead as the arrow crossed the distance to the mage, it sprouted thorns and rained down on them both. Causing huge amounts of damage to the mage and the monster at the end of the room. Roland cast spike growth on the hall between the heroes and the monsters, causing the monsters to adjust their tactics. The zombies charged to attack the group, getting shredded through the spiked growth. Milo cast thunderwave instigating the “cheese grater” strategy blasting a zombie across the room tearing him into tiny shredded pieces of zombie jerky. The monster charged through the spike growth suffering gruesome wounds to his legs to launch a vicious attack on Garbo, knocking him to the ground dead. After killing Garbo the monster shook off the effects of Draven’s spell. Surged through our line and attacked Borg, missing. The zombies pushed against our line Borg into a full defensive posture. The undead mage, blasted Borg with magic missile nearly killing him. Milo again cast thunderwave and disintegrated the two remaining zombies (one with sound and the other being blasted through the spike growth. Borg took a second to catch his breath, drink a potion, and viscously attacked the undead monster only to miss with a wild swing. One of the zombies that the mage summoned landed a devastating blow to Fayne, ripping him open from shoulder to hip. Fayne screamed in pain, gritted his teeth and summoned his courage. The mage once again cast magic missile to blast Milo with the painful spell, luckily Milo survived and was able to cast a cure wound to patch himself up. Roland, risking his own life and limb rushed to the front and dodged an attack to heal Borg back to almost full health. Borg charged at the undead monster and crushed it’s skull with a mighty swing! Quasi thrust through the skull of the undead on top of him. After seeing his allies fall the undead mage once again showed his true colors and fled the battle like the coward he is. Seamus took a swipe to the head, dropping him to the ground. Fayne, finally freed to move, got the closest zombie in range and blasted it with a mighty eldritch blast. The zombie staggered but did not go down. The battle quickly turned once the undead mage fled the battle with Milo and Quasi finishing off the remaining undead.

Kill tally – Milo 4, Quasi 4, Borg 1 (undead monstrosity),

Roland quickly moved through the group and patched everyone up with his healer’s kit, binding wounds and applying salves to help recover from the battle.

We gathered our forces and followed hot on the heels undead mage and into the adjoining room. The room was filled with treasure chests, but we soldiered on after the villain. Leaving through the door at the back of the room we followed him to a three-way junction, Quasi read the trail signs and we followed him into a large room. Inside the room was a tapestry with a depiction of a goateed human male floating above a field of sullian warriors, the man had a gruesome neck wound. Quasi instantly deducted that the zombie mage had fled into a secret room behind the tapestry. The group charged after him and found a small room filled with the heads of the statues and the zombie mage cowering at the back of the room.

As we entered the room, the mage unleashed magic missile straight at Quasi. Unable to avoid them, Quasi took several sharp blows, further enraging the ranger/bounty hunter. Milo cast faire fire on the mage, he burst into a glowing orange outline. Draven returned the favor and blasted the undead mage with magic missile causing horrible injuries. Quasi pulled his bow out and planted an arrow deep into the undead mage’s chest. Borg followed Quasi’s attack and charged into the room cutting down the undead mage. Borg looking with disdain at his opponent, spit into his hands, gripped the axe in both hands and chopped the head of the undead mage off. Taking the head as proof/trophy.

The group returned to the treasure room, searched the room/chests for traps. Finding nothing, Draven used a mage hand spell to open the chests finding a lot of coin. While the group was going through the treasure, Quasi returned to the room with tapestry and carefully took it down and prepared it for the group to transport back to town.

The group decided to rest in the hidden room with the statue heads, we recovered and decided to finish exploring the level before reporting to the hobgoblin king, Ruck-Ruck.

We entered a large room we found a statue of a dwarf lying on its side. Draven examined the statue and found that it was a “still born” dwarf who was not brought successfully to life. Draven said a short Dwarven prayer to the dead over the statue/stone corpse. After observing a brief moment of silence the group continued down the hall and found a staircase heading down. The stairway is flanked by two statues of female warriors. The second statue is heavily damaged. The group decided that we were not ready to head to the lower level and returned to the area we had not explored.

We found a restroom in bad repair, smelling horribly, the group decided to leave the room.

The group went to the end of the last branch of the hallway and found a large door, that is warped, stuck, and shot through with silvery veins of what appears to be metal. The group did not find any traps, so Borg and Quasi grabbed the battering ram and destroyed the door. Inside we found a room that has a floor covered in a grey liquid. When the door fell into the liquid the grey metallic goo, rushed over the door and dissolved it quickly. We decided to leave the liquid alone.

We returned to Ruck-Ruck and showed him the zombie king’s head, he gave us 50 gold and said we had to demonstrate that the area is clear. We showed the group of hobgoblins the cleared area. When we got to the silver liquid, the hobgoblins claimed we had not finished our duty. So we returned to the king and he gave us 100 gold for killing the zombies and offered us an additional 100 gold to kill/remove the liquid.

The group decided that we would return to Karlsburg and discuss the silver liquid. The group gathered up several of the statue heads and attempted to replace them on the damaged statues in the 1st and 2nd level of the mount. We successfully replaced the head of the Valdros and we were blessed with a one time 24 hour period of +1 charisma.

The group returned to Karlsburg and ended this session.