Drama Cards
This replaces Inspiration mechanic.Each Drama card is unique and has a specific benefit and time when it can be used. Each PC receives a number of Drama cards based on his/her character level. Each PC is also restricted on the number of Drama cards that he/she can play during a session.
There are four categories of cards: copper, silver, gold, and platinum. To use a card costs a number of points based on the category: copper: 1, silver: 2, gold: 3, and platinum: 4. The number of points each PC has depends on his level.
Character Level | Max # of Drama Cards in Hand Per Session | # of Points Per Session |
1-2 | 4 | 2 |
3-4 | 5 | 3 |
5-6 | 6 | 4 |
7-8 | 6 | 5 |
9-10 | 7 | 6 |
11-12 | 8 | 7 |
13-14 | 8 | 8 |
15-16 | 9 | 9 |
17-18 | 10 | 10 |
19 | 10 | 11 |
20 | 12 | 12 |
Initiative
Initiative is card based. Each PC gets 1 card and each group of NPCs gets a 1 card. Each round the deck of cards are shuffled. One card is revealed at a time. The card revealed is the PC or NPC that goes next. That PC or NPC takes his/her turn before the card is revealed.Each PC gets a bonus card for each bonus from Dex, Int, and Wis. A PC may add any number of bonus cards to the deck for any round. A bonus card only lasts for one round and once used may not be again in the session. A bonus card does not grant a PC an extra action in a round. So once a PC's card is revealed, any other cards of his/her are ignored
Flanking
If you and at least one ally are all adjacent to the same enemy and all are attacking that enemy, then you and your allies each gain an advantage. However, the size of the advantage is not always a d20. The size of the advantage die depends on the number of allies that meet the above criteria.# Characters | Dice Size |
---|---|
2 | d10 |
3 | d12 |
4 | d16* |
5+ | d20* |
The value in the # Characters column is the total number of adjacent and attacking characters, including your character. I realize a d10 may not help much unless your really good. And yes I do have a d16.
* This level is considered as granting Advantage for standard D&D 5e rules that require a character to have Advantage.
Level Training
In an earlier post I created a training cost table that differed from the DMG. I've decided to update it again. This time I giving the players the option to decrease the time it takes to train if they are willing to pay more.Level Attained | Training Time | Gold | Level Attained | Training Time | Gold | Level Attained | Training Time | Gold |
2 | 10 days | 30 | 2 | 5 days | 68 | 2 | 2 days | 180 |
3 | 10 days | 90 | 3 | 5 days | 203 | 3 | 2 days | 540 |
4 | 10 days | 180 | 4 | 5 days | 405 | 4 | 2 days | 1,080 |
5 | 20 days | 300 | 5 | 10 days | 675 | 5 | 4 days | 1,800 |
6 | 20 days | 500 | 6 | 10 days | 1,125 | 6 | 4 days | 3,000 |
7 | 20 days | 800 | 7 | 10 days | 1,800 | 7 | 4 days | 4,800 |
8 | 20 days | 1,200 | 8 | 10 days | 2,700 | 8 | 4 days | 7,200 |
9 | 20 days | 1,700 | 9 | 10 days | 3,825 | 9 | 4 days | 10,200 |
10 | 20 days | 2,300 | 10 | 10 days | 5,175 | 10 | 4 days | 13,800 |
11 | 30 days | 3,000 | 11 | 15 days | 6,750 | 11 | 6 days | 18,000 |
12 | 30 days | 3,800 | 12 | 15 days | 8,550 | 12 | 6 days | 22,800 |
13 | 30 days | 4,700 | 13 | 15 days | 10,575 | 13 | 6 days | 28,200 |
14 | 30 days | 5,700 | 14 | 15 days | 12,825 | 14 | 6 days | 34,200 |
15 | 30 days | 6,800 | 15 | 15 days | 15,300 | 15 | 6 days | 40,800 |
16 | 30 days | 8,000 | 16 | 15 days | 18,000 | 16 | 6 days | 48,000 |
17 | 40 days | 9,300 | 17 | 20 days | 20,925 | 17 | 8 days | 55,800 |
18 | 40 days | 10,700 | 18 | 20 days | 24,075 | 18 | 8 days | 64,200 |
19 | 40 days | 12,500 | 19 | 20 days | 28,125 | 19 | 8 days | 75,000 |
20 | 40 days | 15,000 | 20 | 20 days | 33,750 | 20 | 8 days | 90,000 |
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