If some of the information on this site seems familiar, I'm not stealing and passing it off as my own. It's because I'm using an existing commercial product that I have changed some names and other things in order to protect the innocent villains against those dastardly adventurers.

Monday, May 11, 2015

Encounters, Initiative, and Talking

Ameron over at DungeonsMaster.com has an article, The New Initiative – Talk then Fight,
that discusses ideas on how to allow more opportunities for conversations between party and what they just encounter.

I'm going to use his simple suggestion of Insight checks.
"If nothing else I might secretly roll Insight checks for your character to give you a sense of what you encounter might do." 

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